Originally posted on blogs.perl.org -- Managing SQL Data with
Yertl
Every week, I work with about a dozen SQL databases. Some are Sybase, some
MySQL, some SQLite. Some have different versions in dev, staging, and
production. All of them need data extracted, transformed, and loaded.
DBI is the clear choice for dealing with SQL databases in Perl, but there are a
dozen lines of Perl code in between me and the operation that I want. Sure,
I've got modules and web applications and ad-hoc commands and scripts that
perform certain individual tasks on my databases, but sometimes those things
don't quite do what I need right now, and I just want something that will let
me execute whatever SQL I can come up with.
Yertl (ETL::Yertl) is a shell-based ETL
framework. It's under development (as is all software), but included already is
a small utility called ysql to make dealing
with SQL databases easy.
Continue reading Managing SQL Data with Yertl...
The past me is another person. Sometimes antagonist, sometimes friend, past me
(postaction?) had ideas, hopes, and dreams and developed some of them into
software that I and others use. Unfortunately, that asshole left bugs all
through the code for me to fix.
I can't blame him. Nobody's perfect, not even idealized/demonized copies of my
past self. But I do have to fix them, and deal with the messes he left.
Lucky for me, while he was writing buggy software, he left extensive notes for
me to use...
Continue reading Leaving Crumb Trails -- Talking to Myself...
Boilerplate is everything I hate about programming:
- Doing the same thing more than once
- Leaving clutter in every file
- Making it harder to change things in the future
- Eventually blindly copying without understanding (cargo-cult programming)
In an effort to reduce some of my boilerplate, I wrote
Import::Base, a module to collect and
import useful bundles of modules, removing the need for long lists of use ...
lines everywhere.
Continue reading Manage Boilerplate with Import::Base...
A long time ago, when I started building my first video game server for
Double Cluepon, my video game company, I did a bad
thing. I looked at the AMF library for Perl and Python and decided that
Python's looked better. I had always meant to learn Python, and this felt like
the perfect opportunity. It had cooperative multitasking (Twisted) and it had
an ORM (SQLAlchemy), so along with the messaging format (PyAMF), I had
everything I needed to build a server for a Flash MMO (later migrated to AIR).
Let me reiterate my mistake: While under time constraints, I chose to learn a
new programming language. I didn't realize my mistake until it was too late.
Continue reading Between Learning and Doing...
While spending some time putting together my own perltidyrc
file, I became
intimately familiar with the Perl::Tidy
documentation.
One day, I decided to find out exactly how much code I was maintaining. Since
perltidy can strip comments and POD, and also normalize the source code to make
a fair measurement, it's a perfect tool for counting Source Lines of Code
(SLOC).
Here's a small shell script using ack
, perltidy
, xargs
, and wc
to count
the source lines of code in any number of directories.
ack -f --perl $@ | xargs -L 1 perltidy --noprofile --delete-pod --mbl=0 --standard-output | wc -l
ack -f
lists the files that would be searched, and --perl
searches Perl
files, so we get ack's heuristics for finding Perl files. xargs -L 1
invokes
the following command for every 1 line of input. The perltidy
command strips
the pod and tightens up the whitespace and writes the result to stdout, which
wc -l
will then count, line by line.
So, as an example, the current Statocles release
has 50% more test lines than source lines:
» perlsloc lib bin
1034
» perlsloc t
1633